![]() The laws governing compulsion of Original vampires also apply to Enhanced and Upgraded Original vampires.This can also be achieved if they are neutralized with the White Oak Ash Daggers this principle still applies if an Original vampire is revived by having said dagger removed later. When an Original vampire dies, their compulsion wears off.Original vampires can compel both humans and non-Original vampires, but not their fellow Original vampires (as Rebekah pointed out to Kol).Immortals can compel the minds of any species with the exception of supernatural hunters and passengers.Silas however seems to easily do these feats without eye contact or verbal commands when he wants, and can even get into the minds of the Original vampires. However, this method of compulsion has not been used since. While most vampires use compulsion with verbal commands, this is not heeded as a necessity, as in one such instance Damon was able to compel Caroline with eye contact alone. Needless to say, this ability plays a vital role in keeping the existence of vampires (and by extension, other supernatural races) hidden. being forced to forget a very recent and otherwise unforgettable experience, cause them to develop new skills, and even create new personalities). Thus far each species have been shown to have the ability to erase the victim's memories or even alter them to the point where something is completely different about them.Ĭompelled beings usually follow the instructions given to them by the vampire who compelled them to the best of their ability, sometimes even those that would otherwise be beyond their "normal" capacity (i.e. Witches and sirens can also use this power though spells and physical touch, respectively, to facilitate a similar action. Mind Compulsion is an ability of immortals, Original vampires, vampires and hybrids to control the mind of another simply through eye contact. Triggers a series of automated responses to make Billy's life easier and enjoyable.Ĭombines the effects of the Library, Shopping, Workout, and Joy Ride basic reprograms.- Damon about mind compulsion to Stefan in The Night of the Comet ![]() Triggers a scene when they drive Billy somewhere ![]() For instance, Reprogram: Shopping would serve no purpose on a Health Nut as they will not go shopping with Billy.Ī reprogram option described with "Evolved from " requires the subject to already be reprogrammed as "." If the trigger is a location, the NPC still needs a personality that will allow them to go there. This trigger can be a location or an event. These include conditionings that do not act on a daily basis or completely change the personality of the target but act upon a trigger. The subject wears Formal Clothes instead of what they would otherwise.ĭress Codes can cause a girl's Inhibition to increase or decrease, by ☑ each time they appear(?). The subject wears Normal Clothes instead of what they would otherwise. The subject wears Wild Clothes instead of what they would otherwise. The subject wears Slutty Clothes instead of what they would otherwise. Manipulates the character's surface thoughts to make them effectively bisexual. Most of the effects in this category allow you to change the personality type of the target to a new one. Prevents an NPC from reporting or caring about Billy's illegal behavior.This unfortunately limits how much control you can have over the person, and is somewhat unstable. Brings back Favor, Love, Lust, Anger, Fear, Corruption and Inhibition values to default, removes any mindcraft effects and resets instabilities.īy suppressing their sexual self-interest, you make this person sexually attracted to only you instead. +10 Willpower (each day in addition to normal +10 each day).Removes the target's strict professional code.+20 Willpower (each day in addition to normal +10 each day).They tend to affect an NPC's stats directly and have a daily effect. Suppression Īll of these effects have an upside and a downside. We suggest bumping your Control over 50 after mindcrafting a subject, to reap the rewards in just 2 days. If you leave your subject with 3 Control, it could take 34 days to take hold. At 100% hold the mindcrafting goes into effect.Įxample: if you have 20 Control on the subject each pending mindcraft effect will gain 20% Hold each day, taking 5 days in total. Each day they gain percent hold equal to the current Control on the subject. This does not affect the target of the power but will determine whether or not someone looking for proof of mind control will find any while looking at the target.Īll mindcrafting effects take time to take hold on the subject. Additionally, it has other costs and requirements based on its type.Ī few powers are marked as subtle. ![]() All Mindcrafting costs 40 Energy and Advances time.
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